Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Texturing a small prop


In this recipe, we are going to take a look at how to properly work with textures within a material. The word properly is the real key element in the previous sentence – for even though we've worked with images in the past, we haven't really manipulated them inside the editor or seen what tricks we can use on them to enhance the look of our materials. It's time we did that, so let's take a look at it in this recipe!

Getting ready

I'm almost sure you know what I'm about to say by now, having read similar Getting ready sections elsewhere in this book. So, before doing that, let me say: "hello to you Sir/Madam, nice to see you here again! " Apart from that, you can follow along if you open up the following level from the UE4 project we are providing: Content /UE4ShadersAndEffects / Maps / Chapter03 / 03_03_TexturedMaterial_Start.

We'll be using assets that are also part of the project we provide or from the Starter Content, so make sure to include those ones as well if you...