Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

A plastic cloth using Fresnel and detail texturing 


We've started to use textures extensively in the previous recipe, and while at it we also had the opportunity to talk about certain useful nodes, such as the Cheap Contrast one or the CustomRotator. Just like those two, Unreal includes several other ones that are there for a number of reasons, sometimes to improve the look of our models or to create specific effects in a smart way. Whatever the case, learning about them is sure to improve the look of our scenes. 

In this recipe, we'll be taking a look at some of those useful nodes to create a velvety effect, something that would be more difficult without them. Let's take a look at them!

Getting ready

The scene we are going to use is similar to one we worked on in previous recipes from Chapter 2Post Processing Effects, but it includes a new element that is going to be the focus of our work. The name of the level is 03_04_AdvancedTechniques_Start and it can be found in the following folder...