Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

A different type of translucency – holograms


Now that we are familiar with translucent materials, why don't we spice things up a little bit and see what other cool effects we can create using the same blend mode? An interesting one that comes to mind is holograms—the ever-so-sci-fi, cool-looking effect that we can see in futuristic movies. This can be quite an interesting technique to implement, as not only are we going to deal with transparent surfaces, but also with animated textures and light-emitting properties.

All in all, holograms are going to enable us to revisit certain topics we already know something about while discovering new features of the material editor, which will come in handy not just in this recipe, but in any animated material we want to create in the future. Let's see what it's all about! 

Getting ready

You'll probably remember from previous recipes that we always provide you with the same assets you see throughout the pages of this book. This is, of course, so you can...