Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By : Brais Brenlla Ramos, John P. Doran
Book Image

Unreal Engine 4 Shaders and Effects Cookbook

By: Brais Brenlla Ramos, John P. Doran

Overview of this book

Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry. With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it. All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!
Table of Contents (16 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Introduction


All of the nodes that we are about to cover can be described as very useful, but they are the types of asset that don't receive enough praise as they require a certain intent from the user. Think, for example, about one of the topics that we'll talk about in this chapter—adjusting the quality of the textures we use based on the camera focus. Examples such as this one are very specific, and they wouldn't make the cut for any introductory course for that same reason. However, they can become essential once our projects grow, and they can make the difference between a novice approach toward materials and a more professional one. They can help us at different levels, from achieving specific effects to making our projects more efficient. Whatever the case, it'll be great to have them as our allies as they can help us tackle problems from a different perspective: