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Learning Vulkan

Learning Vulkan

By : Parminder Singh
2.8 (11)
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Learning Vulkan

Learning Vulkan

2.8 (11)
By: Parminder Singh

Overview of this book

Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you’ll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan’s layer and extension features. You’ll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We’ll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you’ll know everything you need to know to get your hands dirty with the coolest Graphics API on the block.
Table of Contents (12 chapters)
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Chapter 1.  Getting Started with the NextGen 3D Graphics API

Vulkan is a revolutionary high-performance 3D graphics and computing API for modern GPU pipeline architectures to meet the demanding requirements of the community. This API provides a brand-new approach to overcome the complexities and gaps in existing traditional APIs. Vulkan is an explicit API that promises predictable behavior and allows you to have smooth rendering frame rates without causing lags or hitches. This chapter will present an overview of the Vulkan API and its distinct features compared to its predecessor: the OpenGL API. We will take a look at Vulkan's ecosystem and understand its graphics system.

So we will cover the following topics:

  • Vulkan and its evolution
  • Vulkan versus OpenGL
  • Important jargons before we get started
  • Learning the fundamentals of Vulkan
  • Understanding the Vulkan application
  • Getting started with the Vulkan programming model
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Learning Vulkan
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