Book Image

The Complete Rust Programming Reference Guide

By : Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger
Book Image

The Complete Rust Programming Reference Guide

By: Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger

Overview of this book

Rust is a powerful language with a rare combination of safety, speed, and zero-cost abstractions. This Learning Path is filled with clear and simple explanations of its features along with real-world examples, demonstrating how you can build robust, scalable, and reliable programs. You’ll get started with an introduction to Rust data structures, algorithms, and essential language constructs. Next, you will understand how to store data using linked lists, arrays, stacks, and queues. You’ll also learn to implement sorting and searching algorithms, such as Brute Force algorithms, Greedy algorithms, Dynamic Programming, and Backtracking. As you progress, you’ll pick up on using Rust for systems programming, network programming, and the web. You’ll then move on to discover a variety of techniques, right from writing memory-safe code, to building idiomatic Rust libraries, and even advanced macros. By the end of this Learning Path, you’ll be able to implement Rust for enterprise projects, writing better tests and documentation, designing for performance, and creating idiomatic Rust code. This Learning Path includes content from the following Packt products: • Mastering Rust - Second Edition by Rahul Sharma and Vesa Kaihlavirta • Hands-On Data Structures and Algorithms with Rust by Claus Matzinger
Table of Contents (29 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Serialization and deserialization using serde


Serialization and deserialization are important concepts to understand for any kind of application needs to transfer or store data in a compact manner. Serialization is the process by which an in-memory data type can be converted into a sequence of bytes, while deserilization is the opposite of that, meaning it can read data. Many programming languages provide support for converting a data structure into a sequence of bytes. The beautiful part about serde is that it generates the serialization of any supported type at compile time, relying heavily on procedural macros. Serialization and deserialization is a zero cost operation with serde most of the time.

In this demo, we'll explore the serde crate to serialize and deserialize a user defined type. Let's create a new project by running cargo new serde_demo with the following contents in Cargo.toml:

# serde_demo/Cargo.toml

[dependencies]
serde = "1.0.84"
serde_derive = "1.0.84"
serde_json = "1.0...