Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Play testing


Play testing is a part of planning game polishing. Play testing is carried out after the game has been made according to the initial design. It basically reveals the entire user behavior throughout the game.

Here are the fields of exploration during play testing:

  • User gameplay difficulty level

  • User actions during gameplay

  • User actions while browsing the game

  • Whether the user is paying or not

  • Whether the game is running smoothly

  • Whether the user can adopt the gameplay

  • User retention

Play testing is planned on a limited group of targeted users. Often, developers release beta versions of the game in a certain region to carry out play testing. The preceding points are basically the advantages of play testing. The only disadvantage of performing such an act is that the developer might lose some audience in the play test region because of a poor initial game plan, which can be improved after play testing. So, it is always recommended that you complete the game with the full game experience...