Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Monetization techniques


Monetization is basically a system or strategy to generate revenue from any application. The developer needs to decide their game monetization model based on the game requirements. We can classify these models into four categories:

  • Premium model

  • Free model

  • Freemium model

  • Try-and-buy model

Premium model

This is a typical pay-before-play model. The user needs to pay for the game before downloading it. Normally, these games do not have in-app purchases or in-game advertisements. This is just a one-time buy for the user for the gameplay, and normally all users have the same opportunity for game progression.

Free model

This kind of model offers the game for free but may include in-game advertisements to generate revenue. The user can play the complete game for free but does not have any extra privileges for any actions.

Freemium model

This model offers the game for free, and the game can be played completely without any real currency spent on it. However, this model offers in-app...