Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Android Debug Bridge


Android Debug Bridge (adb) is a tool used to establish communication between the development environment and a virtual device or the connected Android device. It is a client-server command-line program, which works on three elements:

  • Client on the development machine: Works as the client, which can be invoked by adb commands. Other Android tools such as the ADT plugin and DDMS also create adb clients.

  • Daemon: A background process that runs in the background on each emulator or device instance.

  • Server on the development machine: This is a background process that runs on the development machine and manages the communication between the client and server.

On starting adb, the client first checks whether there is an adb server process already running. If there isn't, it starts the server process. When the server starts, it binds to the local TCP port 5037 and listens for commands sent from adb clients—all adb clients use port 5037 to communicate with the adb server.

The server...