Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Cross-platform tools


Although we are only talking about Android game development, game development cannot be efficient without cross-platform support. We have already discussed game design flexibility. From a typical technical perspective, it should be possible to deploy the game for various platforms such as iOS, Windows, consoles, and the like.

Always keep in mind that cross-platform mobile development isn't quite as simple as writing the code once, putting it through a tool for translation, and publishing both an iOS and Android app to the respective app stores.

Using a cross-platform mobile development tool can reduce the time and cost associated with developing apps on both platforms, but the UI needs to be updated to match each system. For example, adjustments are needed between the two so that the menu and control commands match the UX of how Android devices and iOS devices inherently operate in different ways.

There are plenty of tools that support cross-platform development. Let's...