Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Technical design standards


Mostly, game development revolves around game design; however, the development process is controlled by technical design. Technical design considers each and every possible aspect of the real-time feasibility of the actual game design and requirements.

A technical design contains the following sections:

  • Game analysis

  • Design pattern and flow diagram

  • Technical specification

  • Tools and other requirements

  • Resource analysis

  • Testing requirements

  • Scope analysis

  • Risk analysis

  • Change log

Game analysis

This section of technical design analyzes the game design thoroughly and figures out the sections where technology plays a major role. Game play logic development is not a part of this section. However, when game logic requires hardware dependency, then this section is also considered in technical design.

Many developers and organizations have a habit of making a technical design document after creating the game design and before starting the actual development process. This helps define...