Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Game design standards


Game design is documented in almost every organization in the gaming industry. This is one of the standards used most often by almost all developers. Technical design is sometimes skipped to save some time, and some designers include the most required segments from a technical document in game design. However, this approach is not recommended.

A basic approach to maintain a standard game design contains the following sections:

  • Game overview

  • Gameplay details

  • Game progression

  • Storyboard and game elements

  • Level design

  • Artificial intelligence

  • Art style

  • Technical reference

  • Change log

Game overview

This section defines the nature of the game along with its target audience. This section contains a brief about the game concept, gameplay, and the look and feel. The working title is mentioned beforehand.

Game overview is basically the brief on almost all aspects of the game to be made. This section may project a market study to support the game concept and genre chosen for the game.

Gameplay...