Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Processing segments in Android


A game is basically an application in terms of functionality. Multiple applications or games can run on an Android platform. However, for games, only one game is active at one point of time, but rest of the applications run in the background.

Let's have a look at how Android processes its applications.

Application priority

Android sets the priority of the running applications, and it can kill a running application of low priority depending on the requirement.

Each application uses some memory and processing bandwidth. There may be a situation where multiple applications are running together. If a new application wants to run, then Android allocates memory and process bandwidth for the new application. If there is not enough bandwidth or process available, then Android kills one or more than one running application with low priority.

Android sets priority by the following status:

  • Active process

  • Visible process

  • Active services

  • Background process

  • Void process

Active process...