Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Best optimization practices


Some defined and logical optimization techniques are available. We will discuss the major scopes and fields that are related to Android game development:

  • Game design constraints

  • Game development optimization

  • Game data structure model

  • Using game assets

  • Handling cache data

Design constraints

It is always a best practice to define the target hardware platforms and acknowledge the limitation. Technical design can structure the development constraints according to it.

The scalability and portability should also be decided at the time of designing the game. This should give the developer a tentative platform limitation along with other constraints. We have already discussed design optimization. All those segments should be evaluated before going into development.

Targeting screen size and resolution has to be fixed when designing the game along with creating layouts, which will fit in multiple resolutions. This is because Android has many screen sizes as discussed earlier.

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