Book Image

The Android Game Developer's Handbook

By : Avisekhar Roy
Book Image

The Android Game Developer's Handbook

By: Avisekhar Roy

Overview of this book

Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you’ll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it’s one the market!
Table of Contents (20 chapters)
The Android Game Developer's Handbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Exception handling in Android games


Exception handling may not be a part of debugging, but it helps reduce the number of exceptions and unnecessary application crashes.

Exception handling in Android is the same as Java exception handling.

Syntax

Standard Java syntax for exception handling is as follows:

try
{
  // Handled code here
} 
catch (Exception e)
{
  // Put debug statement with exception reason
}
finally
{
  // Default instruction if any
}

The suspicious code should be put inside a try block, and the exception should be handled in a catch block. If the module requires some default task to execute, then put it in the finally block. The catch and finally blocks might not be defined always in exception handling. However, it is recommended that you process the exception in each try block failure, which is a good programming practice. This process requires you to analyze the module to find out any vulnerable chunk of code.

Here is a simple example of handling exception along with other vulnerable...