Book Image

Delphi Programming Projects

By : William Duarte
Book Image

Delphi Programming Projects

By: William Duarte

Overview of this book

Delphi is a cross-platform programming language and software development kit that supports rapid application development for Microsoft Windows, Apple Mac OS X, Android, and iOS. With the help of seven practical projects, this book will guide you through the best practices, Delphi Run-Time Library (RTL) resources, and design patterns. Whether you use the Visual Component Library (VCL) or FireMonkey (FMX) framework, these design patterns will be implemented in the same way in Delphi, using Object Pascal. In the first few chapters, you will explore advanced features that will help you build rich applications using the same code base for both mobile and desktop projects. In addition to this, you’ll learn how to implement microservice architecture in Delphi. As you get familiar with the various aspects of Delphi, you will no longer need to maintain source code for similar projects, program business rules on screens, or fill your forms with data access components. By the end of this book, you will have gained an understanding of the principles of clean code and become proficient in building robust and scalable applications in Delphi.
Table of Contents (9 chapters)

Exploring Delphi interfaces

What do you imagine when we mention the word interface? Of course, there is a great possibility that you might think of a window/form for interacting with the users of your system. However, you can go deeper and also imagine the objects of our application interacting with each other. These, in turn, need to know each other, in order to know what messages they can exchange. This is where interfaces come in.

We can visualize the objects of our application as instances of a class in the memory and divide them into two parts—their external visualization and the implementation of their own methods.

Note that so far, we are only focusing our attention on this context. However, interfaces can be found in several other situations. In addition to the aforementioned user interactions and objects in between, entire programs can also communicate, and the...