Book Image

Hands-On Parallel Programming with C# 8 and .NET Core 3

By : Shakti Tanwar
Book Image

Hands-On Parallel Programming with C# 8 and .NET Core 3

By: Shakti Tanwar

Overview of this book

In today’s world, every CPU has a multi-core processor. However, unless your application has implemented parallel programming, it will fail to utilize the hardware’s full processing capacity. This book will show you how to write modern software on the optimized and high-performing .NET Core 3 framework using C# 8. Hands-On Parallel Programming with C# 8 and .NET Core 3 covers how to build multithreaded, concurrent, and optimized applications that harness the power of multi-core processors. Once you’ve understood the fundamentals of threading and concurrency, you’ll gain insights into the data structure in .NET Core that supports parallelism. The book will then help you perform asynchronous programming in C# and diagnose and debug parallel code effectively. You’ll also get to grips with the new Kestrel server and understand the difference between the IIS and Kestrel operating models. Finally, you’ll learn best practices such as test-driven development, and run unit tests on your parallel code. By the end of the book, you’ll have developed a deep understanding of the core concepts of concurrency and asynchrony to create responsive applications that are not CPU-intensive.
Table of Contents (22 chapters)
Free Chapter
1
Section 1: Fundamentals of Threading, Multitasking, and Asynchrony
6
Section 2: Data Structures that Support Parallelism in .NET Core
10
Section 3: Asynchronous Programming Using C#
13
Section 4: Debugging, Diagnostics, and Unit Testing for Async Code
16
Section 5: Parallel Programming Feature Additions to .NET Core

Properties of communication networks

While designing a communication network, we need to consider the following characteristics:

  • Topology
  • Routing algorithm
  • Switching strategy
  • Flow control

Let's look at these characteristics in more detail.

Topology

Topology refers to how nodes (bridges, switches, and infrastructure devices) are connected. Some common topologies include crossbar, ring, 2D mesh, 3D mesh, higherD mesh, 2D torus, 3D torus, higherD torus, hypercube, tree, butterfly, perfect shuffle, and dragonfly.

In the case of the crossbar topology, every node in the network is connected to every other node (though they may not be connected directly). Thus, messages can be passed via a number of routes to avoid any conflicts...