Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By : David Millán Escrivá, Robert Laganiere
Book Image

OpenCV 4 Computer Vision Application Programming Cookbook - Fourth Edition

By: David Millán Escrivá, Robert Laganiere

Overview of this book

OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work with recipes to implement a variety of tasks. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by guiding you through setting up OpenCV, and explaining how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of this book, you'll have the skills you need to confidently implement a range of computer vision algorithms to meet the technical requirements of your complex CV projects.
Table of Contents (17 chapters)

Computing a homography between two images

The second recipe of this chapter showed you how to compute the fundamental matrix of an image pair from a set of matches. In projective geometry, another very useful mathematical entity also exists. This one can be computed from multiview imagery, and, as we will see, is a matrix with special properties.

Getting ready

Again, let's consider the projective relation between a 3D point and its image on a camera, which we introduced in the first recipe of this chapter. Basically, we learned that this equation relates a 3D point with its image using the intrinsic properties of the camera and the position of this camera (specified with a rotation and a translation component). If we...