Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Classes and structures

Classes and structures (also known as structs) are files that contain properties and methods. You use these properties and methods to add functionality. You have been working with structs since Chapter 1, Getting Familiar with Xcode. Strings, Ints, Bools, Arrays, Dictionaries, and Sets are all structs.

Earlier in the book, we created functions. As noted in Chapter 6, Starting the UI Setup, a method is a function that lives inside a class or struct.

Classes and structs are very similar; however, Swift handles each of them a bit differently. To get a better understanding of how classes and structs work, we create a new Playground project. Working in the Playground gives us the ability to learn how to create custom classes and structs and to gain an understanding of each of their positives and negatives.

Since we already have a project created, we can actually...