Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Model

Typically, when developing your model, the best way to start when you have design is to look at the data associated with your view. Let's look at our app design again:

The items (UICollectionViewCell) displayed in the grid are each supported by some data. Looking at the design, we see that each item needs an image and a name (cuisine). Therefore, we need to create a model, called ExploreItem, with two properties, specifically image and name.

In the model camp, we will create three files: ExploreData.plist, ExploreItem.swift, and ExploreDataManager.swift.

ExploreData.plist

The first file, ExploreData.plist, has already been created for you and can be found in your project inside of the Explore folder. This file...