Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Adding Bullet Physics

To add physics to our game, we will be using the Bullet Physics engine. This is an open source project that is widely used in AAA games and movies. It is used for collision detection as well as soft- and rigid-body dynamics. The library is free for commercial use.

Download the source from https://github.com/bulletphysics/bullet3 , and using CMake you will need to build the project for the release version of x64. For your convenience, the header and lib files are included in the project for the chapter. You can take the folder and paste it into the dependencies folder.

Now that we have the folder, let's take a look at how to add Bullet Physics by following these steps:

  1. Add the include folder in C/C++ | General | Additional Include Directories as shown in the following screenshot:
  1. Add the lib/win64/Rls folder in Linker | General | Additional Library...