Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Adding sprites

A sprite is a rectangle with a picture applied to it. You may be wondering, why not just use a picture? Of course, we do load a picture up, then we won't be able to move or rotate it. Therefore, we apply a picture or texture to a rectangle that is able to move and rotate, making it look as if the picture is doing so. Let's learn how to do this:

  1. Since we will be loading images into our game project, which is in the root directory of the project, let's create a folder called Assets.
  2. In this folder, create another folder called graphics, and then copy and paste the sky.png file into the graphics folder:

To create sprites, we use the Sprite class from SFML. The Sprite class takes in a texture. Then, the picture is loaded using the Texture class. While drawing, you need to call window.draw.(sprite) to draw the sprite. Let's take a look at how to...