Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

Adding player animations

The game has now reached its final stages of development. Let's add some animation to the game to make it really come alive. To animate 2D sprites, we need a sprite sheet. We can use other techniques to add 2D animations, such as skeletal animation, but sprite sheet-based 2D animations are faster to make. Hence, we will use sprite sheets to add animations to the main character.

A sprite sheet is an image file; however, instead of just one single image, it contains a collection of images in a sequence so that we can loop them to create the animation. Each image in the sequence is called a frame.

Here is the sprite sheet we are going to be using to animate the player:

Looking from left to right, we can see that each frame is slightly different from the last. The main things that are being animated here are the jet pack of the player character and the...