Book Image

C++ Game Development By Example

By : Siddharth Shekar
Book Image

C++ Game Development By Example

By: Siddharth Shekar

Overview of this book

Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++. C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You'll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You'll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you'll create a basic project using the Vulkan library that'll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games. By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you'll be able take your game and graphics programming skills to the next level.
Table of Contents (18 chapters)
Free Chapter
1
Section 1: Basic Concepts
4
Section 2: SFML 2D Game Development
8
Section 3: Modern OpenGL 3D Game Development
12
Section 4: Rendering 3D Objects with Vulkan

What is OpenGL?

So, what is this OpenGL that we speak of? Well, OpenGL is a collection of graphics APIs; essentially, this is a collection of code that allows you to gain access to the features of your graphics hardware. The current version of OpenGL is 4.6, but any graphics hardware that is capable of running OpenGL 4.5 can run 4.6 as well.

OpenGL is entirely hardware and operating system independent, so it doesn't matter if you have a NVIDIA or AMD GPU; it will work the same on both hardware. The way in which OpenGL's features work is defined by a specification that is used by graphics hardware manufacturers while they're developing the drivers for their hardware. This is why we sometimes have to update the graphics hardware drivers if something doesn't look right or if the game is not performing well.

Furthermore, OpenGL runs the same, regardless of whether...