Book Image

Programming in C#: Exam 70-483 (MCSD) Guide

By : Simaranjit Singh Bhalla, SrinivasMadhav Gorthi
Book Image

Programming in C#: Exam 70-483 (MCSD) Guide

By: Simaranjit Singh Bhalla, SrinivasMadhav Gorthi

Overview of this book

Programming in C# is a certification from Microsoft that measures the ability of developers to use the power of C# in decision making and creating business logic. This book is a certification guide that equips you with the skills that you need to crack this exam and promote your problem-solving acumen with C#. The book has been designed as preparation material for the Microsoft specialization exam in C#. It contains examples spanning the main focus areas of the certification exam, such as debugging and securing applications, and managing an application's code base, among others. This book will be full of scenarios that demand decision-making skills and require a thorough knowledge of C# concepts. You will learn how to develop business logic for your application types in C#. This book is exam-oriented, considering all the patterns for Microsoft certifications and practical solutions to challenges from Microsoft-certified authors. By the time you've finished this book, you will have had sufficient practice solving real-world application development problems with C# and will be able to carry your newly-learned skills to crack the Microsoft certification exam to level up your career.
Table of Contents (22 chapters)
17
Mock Test 1
18
Mock Test 2
19
Mock Test 3

Handling and raising events

As we mentioned in the introduction of this chapter, events are any actions, such as a keypress, mouse movement, or I/O operation, performed by the user. Sometimes, events can be raised by system-generated operations such as creating/updating a record in a table.

.NET Framework events are based on the delegate model, which follows the observer pattern. The observer pattern allows a subscriber to register for notifications and a publisher to register for push notifications. It's like late binding and is a way for an object to broadcast that something has happened.

A design pattern that allows you to subscribe/unsubscribe to a stream of events coming from a publisher is called an observer pattern.

For example, in the previous chapter, we worked on a code snippet where the program finds whether the character that was entered by the user is a vowel...