Book Image

Keras 2.x Projects

By : Giuseppe Ciaburro
Book Image

Keras 2.x Projects

By: Giuseppe Ciaburro

Overview of this book

Keras 2.x Projects explains how to leverage the power of Keras to build and train state-of-the-art deep learning models through a series of practical projects that look at a range of real-world application areas. To begin with, you will quickly set up a deep learning environment by installing the Keras library. Through each of the projects, you will explore and learn the advanced concepts of deep learning and will learn how to compute and run your deep learning models using the advanced offerings of Keras. You will train fully-connected multilayer networks, convolutional neural networks, recurrent neural networks, autoencoders and generative adversarial networks using real-world training datasets. The projects you will undertake are all based on real-world scenarios of all complexity levels, covering topics such as language recognition, stock volatility, energy consumption prediction, faster object classification for self-driving vehicles, and more. By the end of this book, you will be well versed with deep learning and its implementation with Keras. You will have all the knowledge you need to train your own deep learning models to solve different kinds of problems.
Table of Contents (13 chapters)

Robot control overview

A robot is a machine that performs certain actions based on the commands that are provided, either on the basis of direct human supervision, or independently based on general guidelines, using Artificial Intelligence (AI) processes. These tasks should typically be performed to replace or assist humans, such as in the fields of manufacturing, construction, or the handling of heavy and dangerous materials, in prohibitive or incompatible environments with the human condition, or simply to free a person from commitments. The following image shows a remotely operated underwater vehicle (ROV):

A robot should be equipped with guided connections, thus using feedback between perceptions and actions, and should not be guided by direct human control. Actions can be performed with electromagnetic motors or actuators that move a limb, open and close a gripper, or move...