Book Image

Unreal Engine 4 Game Development Quick Start Guide

By : Rachel Cordone
Book Image

Unreal Engine 4 Game Development Quick Start Guide

By: Rachel Cordone

Overview of this book

Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Table of Contents (10 chapters)

Summary

We've gone through a lot in this chapter. We've learned how to create widgets, how to set them up as menus and HUDs, and how to make them interactive. We've gone over some of the commonly used widget types and used them to create our own menu and HUD. We've also demonstrated some of the more advanced uses of widgets, such as adding widgets to other widgets.

There are many other features of widgets that you should consider exploring, such as animations and creating custom materials to use for health bars and more. For more information about this, you can refer to Epic's documentation for widgets at https://docs.unrealengine.com/en-us/Engine/UMG/UserGuide.

In the next chapter, we will be covering the animation system for our characters so that we can change the way they animate. Let's keep going!

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