Book Image

Getting Started with Python

By : Fabrizio Romano, Benjamin Baka, Dusty Phillips
Book Image

Getting Started with Python

By: Fabrizio Romano, Benjamin Baka, Dusty Phillips

Overview of this book

This Learning Path helps you get comfortable with the world of Python. It starts with a thorough and practical introduction to Python. You’ll quickly start writing programs, building websites, and working with data by harnessing Python's renowned data science libraries. With the power of linked lists, binary searches, and sorting algorithms, you'll easily create complex data structures, such as graphs, stacks, and queues. After understanding cooperative inheritance, you'll expertly raise, handle, and manipulate exceptions. You will effortlessly integrate the object-oriented and not-so-object-oriented aspects of Python, and create maintainable applications using higher level design patterns. Once you’ve covered core topics, you’ll understand the joy of unit testing and just how easy it is to create unit tests. By the end of this Learning Path, you will have built components that are easy to understand, debug, and can be used across different applications. This Learning Path includes content from the following Packt products: • Learn Python Programming - Second Edition by Fabrizio Romano • Python Data Structures and Algorithms by Benjamin Baka • Python 3 Object-Oriented Programming by Dusty Phillips
Table of Contents (31 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
8
Stacks and Queues
10
Hashing and Symbol Tables
Index

Manager objects


We've been focused on objects and their attributes and methods. Now, we'll take a look at designing higher-level objects; the kind of objects that manage other objects – the objects that tie everything together.

 

The difference between these objects and most of the previous examples is that the latter usually represent concrete ideas. Management objects are more like office managers; they don't do the actual visible work out on the floor, but without them, there would be no communication between departments and nobody would know what they are supposed to do (although, this can be true anyway if the organization is badly managed!). Analogously, the attributes on a management class tend to refer to other objects that do the visible work; the behaviors on such a class delegate to those other classes at the right time, and pass messages between them.

As an example, we'll write a program that does a find-and-replace action for text files stored in a compressed ZIP file. We'll need...