Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Advantages and disadvantages of the different AR toolkits available


In this section, we will discuss the advantages and disadvantages of ARCore, Vuforia, ARToolKit, and ARKit.

ARCore

ARCore is a platform for building augmented reality apps for Android devices. ARCore uses three key technologies to integrate virtual content with the world through the camera. It uses motion tracking, environmental understanding, and light estimation. ARCore works by tracking the position of the device as it moves and builds its own understanding of the real world. It is able to identify interesting points and readings from the phone's sensors and has the ability to determine both the position and the orientation of the phone as it moves. ARCore only has a few supported devices at the present time, which are as follows:

  • Google Pixel
  • Pixel XL
  • Pixel 2
  • Pixel 2 XL
  • Samsung Galaxy S8

If you don't own one of these devices, you are stuck using the Android Emulator for testing purposes. This is a very obvious downside, since...