Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Summary


In this chapter, we discussed the history of GIS, how GIS data is collected, how GIS data is used, GIS applications, GIS games, and how to incorporate GIS into augmented reality applications and games. There were many more interesting bits of information provided, such as the data formats and how they changed with time; we learned that GIS has many applications, both in the past and in the present for statistics and analysis, that will most likely continue to be used in the future here on Earth and on other planets, as we are starting to see with Mercury, Venus, Mars, and our Moon.

GIS is a broad field that has the ability to be applied in many different ways and for a variety of purposes, and in learning the basic fundamentals of GIS and its history, we can now apply that information to the games and applications we create. In the next chapter, we will learn about sensors and plugins with Unity.