Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Project background


As with any other project, it is always best to start with an idea. When I first thought of this project, I wanted to showcase AR applications and games to also reflect education. I have educated children on the English language and know the frustrations of learning a new language intimately.

Game and application development should also teach something to the users; it doesn’t always have to be history, mathematics, language, science, or geography; it can also be something innocuous, such as reflex training or hand–eye coordination. We, as developers, have a unique place in the world, being able to incorporate learning something in an engaging way, without it seeming like something the user has to do.

 

This doesn’t mean that we have to mull over this and try to incorporate it into our apps and games; it could, and generally is, something that just happens. With this project, though, I have specifically targeted the learning aspect, to show how easily it could be incorporated...