Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

macOS project setup


The steps for setting up the project in Mac are nearly identical, with the difference mainly being the software we will use to create the text file, but, nonetheless, this should be gone over, as I expect Mac users will not want to read the Windows section of this chapter. We will need it, as we will be using Vuforia to create this project. Navigate to the Vuforia Developer Portal and log into your account. Now follow these steps:

  1. In the Vuforia Developer Portal, click on Develop, and make sure the submenu has License Manager selected. We need to create a new Development License Key with the app name of Chapter5:

  1. After the new key has been created, you should see the License Manager show the VuforiaIntro and the Chapter5 keys we have created:

  1. Click on Chapter5 to gain access to your license key. You should copy and paste this into Notepad or Notepad++ for later use:

  1. Click on Target Manager, as we are going to create our own image target for this project:

  1. Click on Add Database...