Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Getting Mixed Reality ready


The HoloLens requires your computer to meet a couple of requirements; this includes the requirements for supporting Hyper-V and being VR-ready. This is also true for utilizing the HoloLens emulator. So, what requirements do we need to meet? Take a look at the following:

  • 64-bit Windows 10 Pro, Enterprise or Education editions.

Note

If you are using Windows 10 Home edition, it does not support Hyper-V or the HoloLens emulator.

  • 64-bit CPU 
  • CPU with four or more cores, or multiple CPUs with a minimum total of four cores
  • 8 GB of RAM or more
  • GPU with support for DirectX 11.0 or later
  • GPU with WDDM (Windows Display Driver Model), 1.2 driver or later

We also need a bios that supports the following features, and have them enabled:

  • Hardware-assisted virtualization
  • Second-Level Address Translation (SLAT)
  • Hardware-Based Data Execution Prevention (DEP)

Microsoft has a handy list of specifications to meet, for both laptop and desktop computers, for minimum and recommended settings. Alternatively...