Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Unity VR Support and Toolkits


Generally, as a developer, you spend your time working on your project scene. As we did for the diorama in the previous chapter, you'll add objects, attach materials, write scripts, and so on. When you build and run your project, the scene is rendered on a VR device and responds in real time to head and hand motions. The following diagram summarizes this Unity system VR architecture:

Within your scene, you may include a camera rig and other higher-level toolkit prefabs and components. All device manufacturers provide toolkits that are tuned to their specific devices. At a minimum, this includes the Unity Camera component for rendering the VR scene. It probably also includes a whole suite of prefabs and components, some required and some optional, which really help you create interactive, responsive, and comfortable VR experiences. We will go into detail throughout this chapter on how to set up your scene with these specific devices.

Unity has a growing library...