Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Building for SteamVR


To target your app to use HTC VIVE you will use the OpenVR SDK. This SDK also supports Oculus Rift with Touch controllers, and Windows Immersive Mixed Reality (IMR) devices:

  1. Configure your Unity Build Settings to target the Standalone platform.
  2. In Player Settings, under XR Settings, set Virtual Reality to Enabled
  3. Ensure OpenVR is at the top of the Virtual Reality SDKs list.
  4. Download and Install the SteamVR Plugin from the Asset Store, as instructed previously.

 

  1. When you install SteamVR you may be prompted to accept recommended changes to your project settings. Unless you know better, we recommend you accept them.

Now we will add the SteamVR camera rig to the MeMyselfEye object in our scene:

  1. Look in your Project window; under the Assets folder, you should have a folder named SteamVR.
  2. Within that is a subfolder called Prefabs. Drag the prefab named [CameraRig] from the Assets/SteamVR/Prefabs/ folder into your hierarchy. Place it as a child object of MeMyselfEye.
  3. If necessary, reset...