Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Understanding Unity characters


A first-person character is such a key asset in a VR project that we really should understand its components inside out. So, before we go about building one for our project, it would be a good idea to take a close look at the built-in components and standard assets that Unity provides.

Unity components

As you probably know, each Unity game object contains a set of associated components. Unity includes many types of built-in components, which you can see by browsing the Component menu in the main menu bar. Each component adds properties and behaviors to the object that it belongs to. A component's properties are accessible via the Unity editor's Inspector panel and scripts. A script attached to a game object is also a type of a component and may have properties that you can set in the Inspector panel.

The component types used to implement first-person characters include the Camera, Character Controller, and/or Rigidbody, and various scripts. Let's review each of...