Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Animating other properties


In our story, we want the lighting to start at night and progress through dawn to daylight. We'll do it by manipulating the Directional Light, Skybox Material, and a Spot Light.

Animating lights

For dramatic effect, let's make the scene slowly fade from night to daytime. We will turn off the Directional Light at the start and slowly increase its Intensity:

  1. Select BlackbirdController in Hierarchy and open the Timeline Editor window
  2. Drag the Directional Light object from Hierarchy onto the Timeline
  3. Press its Record button
  4. Ensure the Playhead is at 0:00
  5. Select the Directional Light in Hierarchy and change its Intensity parameter to 0
  6. Move the Playhead to the 40:00 second mark
  7. Set the Intensity to 1

The Directional Light's Animation Track with the Intensity parameter curve is shown here:

Other parameters of the light could also be animated, including its Color and the Transform Rotation angles. Just imagine the possibilities!

Let's also add a Point Light. For dramatic effect,...