Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By : Jesse Glover, Jonathan Linowes
Book Image

Complete Virtual Reality and Augmented Reality Development with Unity

By: Jesse Glover, Jonathan Linowes

Overview of this book

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets. Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You’ll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You’ll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you’ll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You’ll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking. You’ll learn the Unity 3D game engine via the interactive Unity Editor and C# programming. By the end of this Learning Path, you’ll be fully equipped to develop rich, interactive mixed reality experiences using Unity. This Learning Path includes content from the following Packt products: • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes • Unity 2018 Augmented Reality Projects by Jesse Glover
Table of Contents (24 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Using Animation clips


For the next animation example, we'll get the egg to rattle and shake before it hatches. We will create a simple animation and make it loop for its duration. To illustrate, we'll make an Animation Clip of the WholeEgg rattling and then add it to the Timeline on an Animation Clip Track. 

Shaking an egg

To create a new Animation Clip on the WholeEgg object, follow these steps:

  1. In Hierarchy, select the WholeEgg object (child of NestAndEgg)
  2. Open the Animation Window (Window | Animation)
  3. You should see a message, To begin animating WhileEgg, create an Animation Clip and a Create button
  4. Press Create
  5. When prompted for a file name, save it to EggShaker.anim

We've seen the Animation Window earlier in this chapter. We're going to make a very short, 2-second animation that rotates the egg on the X axis and Z axis by manipulating the animation curves:

  1. Show the Curves view using the Curves button on the bottom of the window.
  2. Press Add Property and WholeEgg | Transform | Rotation | + to add...