Book Image

Advanced C++

By : Gazihan Alankus, Olena Lizina, Rakesh Mane, Vivek Nagarajan, Brian Price
5 (1)
Book Image

Advanced C++

5 (1)
By: Gazihan Alankus, Olena Lizina, Rakesh Mane, Vivek Nagarajan, Brian Price

Overview of this book

C++ is one of the most widely used programming languages and is applied in a variety of domains, right from gaming to graphical user interface (GUI) programming and even operating systems. If you're looking to expand your career opportunities, mastering the advanced features of C++ is key. The book begins with advanced C++ concepts by helping you decipher the sophisticated C++ type system and understand how various stages of compilation convert source code to object code. You'll then learn how to recognize the tools that need to be used in order to control the flow of execution, capture data, and pass data around. By creating small models, you'll even discover how to use advanced lambdas and captures and express common API design patterns in C++. As you cover later chapters, you'll explore ways to optimize your code by learning about memory alignment, cache access, and the time a program takes to run. The concluding chapter will help you to maximize performance by understanding modern CPU branch prediction and how to make your code cache-friendly. By the end of this book, you'll have developed programming skills that will set you apart from other C++ programmers.
Table of Contents (11 chapters)
7
6. Streams and I/O

Introduction

In the previous chapter, we learned how to implement classes to properly manage resources even when the exceptions occurred using RAII. We also learned about ADL (Argument Dependent Lookup) and how it determines the function to be called. Finally, we talked about how the explicit keyword can be used to prevent automatic conversion between types by the compiler, known as implicit conversion

In this chapter, we will look into dependencies, both physical and logical, and see how they can affect build times adversely. We'll also learn how to separate the visible interface class from the implementation details to increase the speed of the build times. We will then learn to capture functions and contexts so that we can call them later using functors, std::function and lambda expressions. Finally, we will implement a variadic template to deliver an event-based callback mechanism.

The Pointer to Implementation (PIMPL) Idiom

As projects implemented in C++ get larger and larger, there...