Book Image

The C++ Workshop

By : Dale Green, Kurt Guntheroth, Shaun Ross Mitchell
Book Image

The C++ Workshop

By: Dale Green, Kurt Guntheroth, Shaun Ross Mitchell

Overview of this book

C++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs. The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime. Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks. By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.
Table of Contents (15 chapters)

Inheritance

When declaring a class in C++, we have the ability to inherit from another class. In fact, we can inherit from multiple classes at the same time—a feature of C++ that not all object-oriented languages share. When we inherit from another class, we gain all its members that have either public or protected privacy modifiers. Private members remain visible only to the class in which they're defined, not the inheriting class. This is one of the fundamental concepts in OOP and allows us to build flexible, maintainable objects where common functionality can be declared only once, then implemented and extended where needed.

Let's use vehicles and look at a quick example. We might define a base class, Vehicle, that defines some common properties, such as the maximum speed or the number of doors. We could then inherit from this class to create specialized vehicle classes such as Car, Bike, or Lorry. We create multiple classes that share a common base class and...