Book Image

The C++ Workshop

By : Dale Green, Kurt Guntheroth, Shaun Ross Mitchell
Book Image

The C++ Workshop

By: Dale Green, Kurt Guntheroth, Shaun Ross Mitchell

Overview of this book

C++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs. The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime. Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks. By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.
Table of Contents (15 chapters)

Casting between Types

Now that we can store and interact with types polymorphically, we need to know how to cast between them. Casting is the process of converting an object from one type to another. This is important if we're storing derived types in a collection whose type is the base. In this case, we would need to cast from a base to a derived type. This is called a down-cast and requires a type check. We can also cast from a derived type to a base class, and this is called an up-cast. These are always allowed.

Consider the following:

// Casting. 
#include <iostream>
#include <string>
class MyClassA 
{
public:
    int myInt = 0;
};
class MyClassB: public MyClassA 
{
public: 
    std::string myString = "";
};
int main() 
{
    MyClassA * myClass = new MyClassB();
    std::cout << myClass->myInt << std::endl;
    std::cout << myClass...