Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Testing and confirming


As with any new feature of your game, testing is crucial. In Chapter 9, we'll look at optimizing your game and ensuring that test builds work as they are expected to, along with various options for delivering your game.

For now, you should ensure that your game functions properly so far. Even if you have no errors showing in the console part of Unity (Command + Shift + C shows this panel on Mac, Ctrl + Shift + C on PC), you should still make sure that as you play through the game, no errors occur as the player uses each part of the game.

Press the Play button and play through the battery collection, coconut shy game, match collection, and fire lighting to ensure that all elements currently work. If any errors occur, then refer back to your scripting and check that everything matches the code listings in this book.

Note

If you encounter errors while testing, the Pause button at the top of the Unity editor will allow you to pause, play, and look at the error listed in the...