Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Volcano!


For this next step, ensure that you have the Island Level scene open in Unity. If you have not, then open it now either by double-clicking on the Scene file in the Project panel, or by going to File | Open Scene and then selecting it from the Assets folder. Scene files are easy to spot, as they use the same icon as the Unity editor itself the Unity logo.

In Chapter 2, we built an island terrain with the terrain editor, including a corner of the island dedicated to a volcano mouth. To make this volcano seem a little more realistic, we'll add a plume of smoke and a mono-clip audio source to create a proximity-based sound of the volcano bubbling with molten lava. By adding both the audio and visual element, we'll hopefully achieve a more dynamic and realistic feel to the island and maintain player immersion in our game.

Begin by creating a new particle system in Unity by going to GameObject | Create Other | Particle System. This creates a new particle system called Particle System in...