Classic tweens are used when you want to animate one symbol instance. The animation can be a transformation, such as rotation or scale, or a movement change. Also, with the use of symbol instances, color effects can be tweened so that a gradual color shift is possible.
Note
In previous versions of Flash (CS3 and prior), a classic tween is referred to as a motion tween.
Classic tweens are best used on symbol instances. Graphic symbols, movie clips, and buttons can have a classic tween applied to them. Any vector or bitmap can be converted into a symbol.
1. In Flash, create a new file by going to File | New (Ctrl/Cmd N). Select Flash File (ActionScript 3.0) and hit OK.
2. Double-click on Layer 1 and rename it Classic Tween.
3. Use any one of the drawing tools to create a shape or object of any size and color you want. Alternatively, you can import (Ctrl/Cmd R) a file, such as a
JPG
, to use.4. Select the item(s) that you want to animate. Go to Modify | Convert...