Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Book Image

Panda3D 1.6 Game Engine Beginner's Guide

Overview of this book

Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. It includes graphics, audio, I/O, collision detection, and other abilities relevant to the creation of 3D games. Also, Panda3D is Open Source and free for any purpose, including commercial ventures. This book will enable you to create finished, marketable computer games using Panda3D and other entirely open-source tools and then sell those games without paying a cent for licensing. Panda3D 1.6 Game Engine Beginner's Guide follows a logical progression from a zero start through the game development process all the way to a finished, packaged installer. Packed with examples and detailed tutorials in every section, it teaches the reader through first-hand experience. These tutorials are followed by explanations that describe what happened in the tutorial and why. You will start by setting up a workspace, and then move on to the basics of starting up Panda3D. From there, you will begin adding objects like a level and a character to the world inside Panda3D. Then the book will teach you to put the game's player in control by adding change over time and response to user input. Then you will learn how to make it possible for objects in the world to interact with each other by using collision detection and beautify your game with Panda3D's built-in filters, shaders, and texturing. Finally, you will add an interface, audio, and package it all up for the customer.
Table of Contents (22 chapters)
Panda3D 1.6 Game Engine
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Ending event response


In order to tell an object which inherits from DirectObject to stop listening to events, we can use two methods. The first method, and the simplest, is ignoreAll(). A call to this method would look like the following:

self.ignoreAll()

This call turns off all event responses for the object. For instance, if we called this method within the World class, the World class would no longer respond to any of the events we have told it to listen to with self.accept.

The second method we can use is the ignore() method. We can provide ignore() with an event string name just like the accept() method to stop listening to that particular event. For example:

self.ignore("a")

That call would stop event response to the A key being pressed.

If we wanted to respond to an event only once, we could use the acceptOnce() method instead of the accept() method.