Book Image

Blender 2.5 Character Animation Cookbook

Book Image

Blender 2.5 Character Animation Cookbook

Overview of this book

Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.
Table of Contents (19 chapters)
Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Heavy metal


The feeling of weight is something extremely important to your animations, making them look believable. When looking at shapes on a screen (be they realistic, cartoon, or abstract), the way they move frame to frame is what makes the audience perceive their mass.

The weight lifting exercise is one of the most repeated in animation schools worldwide. This is where animation students can test and learn the body mechanics necessary to express the feeling of weight with animated shapes. In this recipe, our character is dressed as a thief and will try to take a safe full of money with him.

It's a good idea to act it out yourself (maybe recording it, if you have a webcam or better equipment) to figure out the body mechanics involved. As with in any animation shot, you should plan what you want to accomplish with rough sketches or using Blender's Grease Pencil function.

How to do it...

  1. Open the file 008-Weight.blend. It has our character properly dressed as a thief and a safe in front of...