Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By : Nathan Burba
Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By: Nathan Burba

Overview of this book

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book. Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons). This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Table of Contents (15 chapters)
Cocos2d for iPhone 1 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Speech recognition and text-to-speech


Until a fateful combination of machine learning, quantum computing, and 3D printing spawns tyrannical artificial lifeforms to rule over all mankind, we need to settle for semi-intelligent devices that we program by hand. An important piece of that puzzle is language processing. In this recipe, we will use the OpenEars library to have our iOS device speak and recognize some basic English dialogue.

Getting ready

Due to the size of the libraries required to use OpenEars, this recipe has its own project. Please refer to the project Ch6_SpeechRecognition for full working code of this recipe.

How to do it...

The OpenEars installation process is complex. Among other things it requires the configuration of four other libraries: flite, pocketsphinx, sphinxbase, and wince. The OpenEars library is itself an embedded XCode project that is statically linked to your project.

It is recommended that you take a look at the Ch6_SpeechRecognition project first. From there...