Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By : Nathan Burba
Book Image

Cocos2d for iPhone 1 Game Development Cookbook

By: Nathan Burba

Overview of this book

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design? Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized. Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book. Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons). This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Table of Contents (15 chapters)
Cocos2d for iPhone 1 Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Running a Lua script


Many commercial games make use of a scripting language to isolate and abstract their game logic. The most popular of these is Lua. In this recipe, we will integrate Lua into our project.

Getting ready

Please refer to the project RecipeCollection03 for full working code of this recipe.

How to do it...

Lua can be added to your project in a few simple steps:

  1. Highlight your project in the Navigator. At the bottom of your window in the middle, click Add Target:

  2. Name the target "Lua". This will create a new folder inside your project folder next to your main target's similarly named folder. It should also create a new group.

  3. Download the Lua source from http://www.lua.org and copy it to this folder.

  4. Right-click the Lua group and select Add Files to " Your Project ":

  5. Navigate to the src directory and add all the files located there except for lua.c, luac.c, Makefile, and print.c. Also, be sure to uncheck Copy items into destination groups folder and select only Lua under the Add to...