Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Application architecture of a virtual world


There are two fundamental entities at the base of the SmartFoxServer architecture: Zones and Rooms.

SmartFoxServer can run multiple applications at the same time. Each zone represents a different application. A developer can configure different zones to host different virtual worlds or games in the same server instance. The activity, messages, and events are totally isolated among zones.

Room can be created within zones to logically group users. Users in the same room can chat, interact, or play games together. For example, I can send a message to all users in Room A when I'm in Room A. And those users in Room B would not receive this message because I'm only interacting with users in the same room. The following diagram shows the Zone, Room, and User relationship:

Rooms can also be used as a tool to organize the virtual world's areas into different connected parts. Depending on the virtual world design, a room could represent an entire city, a street, or just a physical room inside a building. These rooms are connected so that when a user walks from one street into another street, he is leaving the old room and joining a new room that represents the street he is walking to.

Most user interactions are limited within a room. Therefore, the resolution of the room that is representing affects how players can interact with others. For instance, users can interact with others within the same street if each street is represented by one room or they can interact with others within the same city if the entire city is represented by one room. The following diagram shows a virtual world in which each city is a room:

The following diagram shows a virtual world in which several streets compose a room: