Book Image

Flash Multiplayer Virtual Worlds

Book Image

Flash Multiplayer Virtual Worlds

Overview of this book

Flash virtual worlds are some of the most exciting—and profitable—online business being built today. Using Flash, developers can build interactive environments where users can interact with the virtual world and one another, compete, and have fun. Creating a playful environment on an electronic network presents unique challenges as you combine a fun, upbeat frontend with some serious and complex server logic. This handy book assists you in building amazing virtual worlds in no time by implementing ActionScripts in a Flash IDE. With this book in hand, you will build virtual worlds that have avatars walking around and interacting with non playing characters, completing challenging quests, and allowing users to link with real-world friends. The fun begins with first exploring existing virtual world games such as Club Penguin, Mole, Dofus, and World of Warcraft. We will then design our virtual environment. Then we will create avatars and move the avatars in the virtual world. We will add some triggers to add amusement and life to the virtual world. We will allow the avatars to interact with other players and create a buddy list for each user. Then we will integrate buildings and other environment to the virtual world. We will also let the players interact with non-player characters to complete some tasks. Finally, we move on to add interesting quests to the virtual world, which need to be accomplished by the player to gear up to the next level of the game. This example-rich, hands-on guide sequentially develops a multiplayer virtual world—the platform, the environment, quests, avatars, non-playing characters, and interaction between them.
Table of Contents (18 chapters)
Flash Multiplayer Virtual Worlds
Credits
About the Author
About the Reviewers
Preface

Collecting items


At the initial journey of the virtual world, players only have a few items. They have to collect items during their progress in the virtual world. Some virtual worlds encourage players to collect a whole set of items. For example, a full set of weapons for the whole body includes an axe, body armor, helmet, and shoes. Let's assume there are different axes, armors, helmets, and shoes. When a collection of all four items is mounted on the avatar, the whole performance gains a bonus. Mounting the full set can be a 20 percent bonus over using different parts.

Some other virtual worlds also require collecting a whole set of items to be mixed into one ultimate powerful one. These items are often separated over the whole virtual world. Players have to walkthrough all the places to collect them all.

Players are more likely to stay in the virtual world longer when there is something they have to collect which is still missing. There are several ways in which they can get a new item...